I enjoy necro mage tamer and spellweaving mage tamer the best, having learned I do not need vet often and I cast alongside my pets. It's a template that depends on play style and how capable you are at running it. The original Santiago UO Freeshard, brought back to life Magery Training Uo. I don't think you can just say this is a tamer template this is how you run it. UO Outlands is a free-to-play Ultima Online shard set in the T2A era 1 point. So try to figure out how you like to play best, or what you do frequently and take it from there. For your more traditional tamer you would want higher vet so you can keep up with the damage your pet takes. So to me 90 vet is really just to res a pet or to get a quick heal in on it. Acessing your bank and getting equipped 6.
How to create hotkeys and macros for spells and other functions 5. How to set up the user interface, move, and interact with the world 4. How to create your first Ultima Online Forever account and character 3. I cast along with my pets and drop monsters quickly. Ultima Online Forever Tips and Information 2. Mindblast, and poison are the only attacks based on magery, so without eval you are severly limited to spells you can cast for offense.Īlso the 90 vet someone mentioned should work fine, the thing with me personally is I do not sit back and watch my pet attack hardly ever. If you find that you usually sit back and heal the pet then you really don't need eval. Do you cast offensive magic often? Eval will make your flamestrikes, fireballs, e bolts etc hit harder. So yes going higher on magery is always a good thing, especially if you use your greater heal often during peerless or what not.Įval Int is your damage for magery. Also healing is based on magery skill, so you heal more damage the higher your magery. You also get the better % to cast res, evs etc. So going to 110 magery is essential to my characters. Gate travels, flamestrikes, mass dispels etc. * ProTip: join the Mage's Guild and to get a small discount on all your reagents.106-107 magery is never fail circle 7 spells. (One strong positive: the EC inscription gump. He was scribing 8th circle Magery scrolls the whole session. My scribe, Paper, has just completed a training session where he gained 1.1 skill and is now at 93.1. Using a restock agent, the invis step can be done at a bank. Meditation, Focus, and Mana Regeneration (MR) are the only factors the scribe trainee has to mitigate the time sink caused by mana loss. It does, however, burn a lot of reagents. This is a great way to quickly get your magery up, even if you don't plan to GM via this method. You don't want to tie up a 2nd account as a healer
The template doesn't require magic resistance (ie: crafter or crowded out by other skills) Why would you want to train magery without magic resist?
Then I will move them back and macro magery to the high 90's/GM. I will usually macro my pets on shadow-iron elementals in melee range for about 4-8 hours, until they are 5x gm. The downside is that melee skills are not improved on while training magery, nor is magic resist. * ProTip: Temporarily, there's a trick to work up resist as a group via area spells like meteor swarm via a "resist party", but this will likely be patched at some point. The elemental will remain in your house for 24 hours. Evaluating intelligence should end up around 92 as well. Using this method you can have GM magery in about a day. Training magic resist can be terribly expensive and time consuming. On some characters magic resist is simply unneeded.